![]() There is no definitive end to the game, but the end for each gameplay happens when the players falls (by reaching the bottom of the screen), jumps into a monsters, gets sucked into a black hole, or is abducted by a UFO. Depending on the game mode being played, projectiles may fly in a straight line off the screen or be affected by gravity and fall downwards eventually. Aiming is performed by tapping on different parts of the screen. ![]() There are also monsters and UFOs that the Doodler has to shoot or jump on to eliminate. Players can get a short boost from various objects, such as propeller hats, jetpacks, rockets, springs or trampolines. Gameplayįor devices with an accelerometer, players tilt the device from side to side to move the Doodler in the desired direction. When reaching out to Apple to get their game featured, they knew a friend of a friend who game them an email address owned by Apple to ask them for Doodle Jump to be featured on the App Store. ![]() The game was The game ended up taking 2 months to complete with each update taking an extra week. You can help Doodle Jump Wiki by expanding it.
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